Glory of the King: Misunderstanding of mage players, don't feel guilty when you hit the key. (three)

2023-02-24 15:01

Glory of the King: Misunderstanding of mage players, don't feel guilty when you hit the key. (three)


Playing in the wild , the mid laner does not need to clear the line, and reduces the time for clearing troops, so they can free up their hands to support and indirectly improve the rhythm of the entire team. Although it sounds cruel, the current version does not need mages as the core for the time being. The official There is no need for the mage to be reduced to a tool man, but the pace is accelerated, creating junglers and shooters, and becoming the main output of the team. It will not wait until the mage's late stage to explode. The gameplay is only support, so players are switching to control mages who do not eat money. .


One tower in the middle cannot be broken


Don't be depressed if the middle lane is cleared. This also means that your jungler is a veteran player. The first tower in the middle lane is the most important defensive tower in the canyon. Don't look at it at the front. It doesn't matter if it explodes. It is a wild The defense line of the area, the assassin unfortunately encounters an anti-jungle, at least there is a defense tower to protect itself, the position is close to the red and blue buff, and it is also the guardian of the wild area. After being breached, the wild area will be occupied at any time. .


The jungler helps to clear the line and is eligible for the wild king


The minion line is attacking the first tower in the middle lane. If you are elsewhere, telling the jungler to clear it will not help. Every jungler has his own unique rhythm and clearing process. He is suddenly ordered to clear the line. Come on, there is a high probability that because the rhythm is not calculated well, it is too late to clear it in the end, and I am too lazy to clear it. I watched it being broken, and I automatically went to take the jungler in the middle lane, which proved that he had already mastered the rhythm. Also part of the plan.


The wild core is in power, the mage is forced to become a tool man, the middle road is not your home, you are like a support, roaming around, even more diligent than the support, the support is the exclusive bodyguard of the shooter, and the rest of the branch, including the wild area, depends on It is normal for the mid laner to help guard the tower and not have time to guard the tower. Imagine giving him the line of soldiers. He has a high economy, and he has a great chance of winning the game. If he doesn't know how to get it, then this so-called "wild king" will obviously be eliminated. This bet ,you lose.


Jungle cannot eat alone


Saying this, does it mean that mages will not need soldiers in the future? Then how to develop, the economy lags behind the bottom of the team, can it be left alone? The answer is no. The jungler can eat the lane, he can rub the lane, and he can’t treat it as a buffet without any scruples. Rushing the lane is a shared benefit. When the mage is there, he can clear the soldiers together. On the premise of eating the lane, the mage must be busy on other routes. Fighting, unable to withdraw and go back to defend the tower, is allowed to eat the line. If the mage is rushing back to the lane, you still eat the lane, the wrong person is you, the jungler can't eat alone, clear the soldiers together, both will benefit, and the development speed will be increased.