Players in high-end games will not easily give up a tower in the middle.

6/14/2022, 08:29

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Low-tier mid lane players, after clearing the first wave of lanes, fly to the development lane or confront lane for support as soon as possible, but they often stay there, worrying about fighting, draining the opponent's HP, but forgetting to rush back to the mid lane clearing. Drop the second wave of troops.


Don't stop on the topic of the mid lane. In addition to understanding how the mage plays, players must also understand the importance of defensive towers. Have you noticed the difference between mid lane in high tier vs low tier? Low-tier mid lane players, after clearing the first wave of lanes, fly to the development lane or confront lane for support as soon as possible, but they often stay there, worrying about fighting, draining the opponent's HP, but forgetting to rush back to the mid lane clearing. Drop the second wave of troops.

Seeing that the line of soldiers was removed by the assassin, the meaning of going back is gone, and you continue to sway in other branches to help your teammates press the line. In fact, you are rubbing against other people's lines. The high-tiered game is different. After winning the first wave, you will go to other branches to suppress the opponent. Due to the accelerated version, the second wave of soldiers will come out soon. You will find that the mage does not If you waste time, go back to the middle lane first.

No matter whether the first tower of the other branch has been dismantled, or even the second tower is being dismantled by the enemy, the mage still obediently rushes back to clear the line, making his teammates doubt life, how much he loves the middle lane, and in the end he will only abuse the mage not to will play.

Mage loves the middle way too much?

Under normal circumstances, most players will involuntarily believe that the inner tower is more important than the outer tower. After all, an e-sports game is a tower-pushing game. The defense tower is advanced layer by layer. Until the crystal is broken, the game will get victory.

Now that the second towers of the other branches have been breached, it means that the enemy is almost going to attack the crystal, so what is the role of you still keeping the first tower in the middle. In fact, low-tier players don't quite understand the importance of a tower in the middle.

First of all, the second tower has a deceleration mechanism. After the second tower is broken, the enemy's line will be automatically slowed down, walking slowly, and it will take a while to come to the third tower. Without the line, it is difficult for the opponent to break the third tower unless There are many tanks on the opposite side to fight injuries, plus you summon all your teammates to guard the second tower, if you accidentally die, you can basically surrender. The deceleration mechanism cannot reach your resurrection time.

If you use the tower push mode to judge the use of a tower in the middle, it can only be said that the player's observation is not comprehensive enough. If you look at the whole map, you will find the secrets contained in it. It turns out that the first tower in the middle is closely related to the defense of the wild area.