Season S28: High sales of skins and low number of players. (two)

2022-08-14 13:10

Season S28: High sales of skins and low number of players. (two)


A new skin is launched in a week, are you exaggerating? Don't worry about whether you are interested in new skins or not, or you are worried that you will not be able to resist getting new skins. The skins are stormy and bombarded by skin advertisements every day. Some players, obviously e-sports games , transformed into krypton gold games, everyone began to doubt whether the glory of the king is going to cool down, and make enough money before the server is stopped.

The crappy qualifying mechanics are left unchecked

Glory of Kings is an e-sports game. It should focus on the game environment and competition system. It is not like Genshin Impact. The game type is different. Genshin Impact is a world exploration and role-playing game. The new information was obtained on the website, the trailer is very shocking, there are more lovable new characters, new magic elements, newly developed mysterious maps and worlds, attractive enough, turn your mind, and return to the game.

For example, it took Yuanshen just one year to become one of the most popular mobile games , ranking the top three, and the annual income is very considerable, but players began to get tired of finding materials to cultivate characters, temporarily retreated, and then broke out. A new area will be developed, and there will be an additional "Rice wife" map, continuing the main storyline of the game.

The trailer of a god character caused a large number of players to return to the original god to explore the new map. Now in version 3.0, the new map Xumi is finally brought together, the seven original gods, the latest grass elements, and two new element reactions. Back to the glory of the king, what new gimmicks do you think it can use to attract old players who have retired to the game?

Environment is more important than skin

Compared with the new skin, the gaming environment of e-sports mobile games is more important in order to improve the user retention rate. Operation and planning should be very clear about this. Coming to the S28 season, players kept complaining about the hidden points of the ranking mechanism, but did not receive any response. Instead, the mechanism became worse. It was either a tailwind or a very pitiful game. Within 10 minutes, the game was over.

It's a pity that the king does not understand the phenomenon of "butterfly effect". The game environment is poor, the punishment is not enough, and the attitude becomes negative. Naturally, more players will be rotten. Anyway, you can't do anything about them, at least not retreat. In a five-player team competitive game, as long as anyone is not serious, victory is far away from you.